Hello,polycount. Im bad in sculpt/texturing etc but i have some ideas and concepts Some spring 2014 items Legion weapon Bounty weapon Bamboo Ward If you can help me with realization,PM me or leave a comment here,ty.
Hey guys. Im new in ur team of concepters :) For now, I drew a concept for Batrider mount in the style of Chinese culture for Spring 2014. Will be glad to your comments and criticism. P.S. Mount is half chinese lion. P.S.S. Other set parts concepts will be finished soon
Hey everyone :poly124: I came across the concept art for the not yet released champion Ao Shin and thought it was just too awesome. I had to make it. Good luck to everyone! - Latest 12/19/2014 -- Final Images -- -- WIP Images -- -- References --
I upgraded to 2014 and it fixed the problem. Just posting this here to let others know if they happen to Google it sometime in the future. Nevermind. Shit is fucked for me if I ever want to work on a scale between 0.0 and 1.0.
Does this work yet? Or does anyone know the ETA. Mozilla and Unreal Engine 4 Running in Firefox? https://blog.mozilla.org/blog/2014/03/12/mozilla-and-epic-preview-unreal-engine-4-running-in-firefox/
Sweet necro! I love seeing the progress from the very first image, in what, 2014? This is looking awesome, I love the updated hair and I can definitely see the likeness. Looking forward to seeing more!
You know Max 2014 would take a long time to open for me, but with 2017 it's like 3 seconds. I have practically the same scripts and plugins installed on both. Sorry I couldn't help more.
You can also use python natively http://docs.autodesk.com/3DSMAX/16/ENU/3ds-Max-Python-API-Documentation/index.html http://tech-artists.org/forum/showthread.php?4257-3dsmax-2014-Python-is-out
Thanks s6 ! Just to be sure, Witch software do you use to render that and what do you do ? I'm on 3dsmax 2014 and I use a skylight to make that smooth effect. I'm probably wrong :S
Modeling Toolkit covered here. If you don't have Maya 2014 you can use a combination of Make Live and Tweak Mode to more quickly snap the verts of your low poly to your high poly.