Nitewalkr That is mostly due to HR not knowing the ins and outs of things and looking for lack 3 years experience or a computer science degree as a easy way to knock people off the list. If you can manage to talk to a Sr software engineer or something like a technical director your chances for a job go up greatly. The 2…
perfectly sensible SSDs are a lot faster so work great as working storage but as I understand it they're not great for long term storage (it's been a while since i researched their reliability so that may have changed) - they're also very expensive compared to conventional disks I don't like having too many disks in my…
The model itself looks pretty good, but your material definition feels very weak. There's not much separating your plastics, metals, and glass from each other. I would try reducing the cloudiness in your textures and try to localize your wear and tear more. Right now your edge wear feels too uniform across the entire…
There's another huge point in favor of making games moddable : it means that the tools are getting polished and tested to a point that it also benefits the in-house artists. Better tools = less time wasted on technical workarounds = less stress and less wasted man-hours. For instance : I would bet that whoever uses Source…
Ribs protect all of your vital organs and, at the same time, can expand and contract to allow you to breath. Doesn't sound so last-minute to me. Sounds like a good evolutionary design to have. If they were any thicker and stronger, the ligaments that attach to the spine would have to be stronger, each thoracic vertebra…
Ill be the first to admit im no good at rigging and skinning, only know the basics, so this is about as extreme pose as I can do without days of skinning needed. I still think I found something that's interesting enough for this character. Now its clean up time and polish, still need to finish texturing, do his eyebrows…
Toolbag will load a 16bit PSD I believe, just resave your tif as PSD. Though the majority of game engines will not take a 16bit normal map, its just a really poor use of resources memory wise, so best not to stress too much about minor bit depth issues (again, that should go away when you actually texture the asset). Once…
I wouldn't stress over it, switch to the new one when it's necessary, which software you know is rarely a deal breaker. Also knowing maya wont make you a better modeler or texturer in any way shape or form if you're already using max, they're essentially the same program with different starting hotkeys and setups as far as…
Alright sme crit is attached. I think overall, you should slow down. You're missing a lot of the smaller and important parts of the concept already. These beginning parts are essential for a great piece (in my opinion). Proportion is always a huge killer. Eveverything can look amazing, but if proportions are off, it will…
My dream job? Being able to work on whatever I want while getting paid enough that I never have to think about it. It's on an island that isn't a touristy spot with steady temperatures (but not too hot), I can work from home any time, and there's a fantastic cafe within walking distance where I can sit and sketch. Oh, and…