I would suggest looking into FrankPolygon's sketchbook and How you model them shapes threads. I am not sure which specific area you are talking about, however if its the left section then you need to have some more sides on the main cylindrical shapes to support the smooth transition. Essentially making those extra edges…
mistergood100, as mentioned above UE4 does not correspond to Maya in any way. Any material work you do for a Maya or Maya Mental Ray render will not carry over into unreal 4. If you want to get it working in Maya first you need to tell us what material system you are using and what render engine you are using in Maya. For…
What I had been doing was messing with the emission slider and bloom effect under the camera settings to make the glow stronger because it wasn't bright enough when maxed out. Every tutorial and forum post I ran into on this issue said to do those two things but it still wasn't working the way I wanted it to. Also how did…
Hi! (i also posted this in cgtalk) - I got Jason Osipa's book, and wanted to do similar setup in max8 - I ran into problems - actually sort of update problems. 1. Parameter wire update in viewport. I need to have dummy morph targets in morph modifier to get secondary "volume" controls update in realtime. I haven't found…
Frog & Newt – Blender Artist Rev-Share Opportunity Starleap Media, LLC is in Month 1 of our cooperative indie studio Blender campaign, building Frog & Newt—a family-friendly 3D platformer filled with expressive puzzles, modular biomes, and heartfelt storytelling. This is a pre-funding, royalty-based opportunity for Blender…
I know it sounds silly but traditionally constructed point perspective is much easier to achieve on paper. Scans ftw! Also if you look at the best landscape speedpainters (Vyle, M@ and others), their technique relies alot on perpective brushes falling in place just right, because (I think) tablet work is so limiting in…
I mention bevel shader in my breakdown and since there is this excellent technical article about it I thought I'd link it here as well. Might be handy for people who are not familiar with it but want to see the pros and cons and how it works. :) Small side note, bevel shader is not something "new", it has been around for…
You should be proud of the work you have done, its a good scene. What you should be more proud of is the next scene or the changes you are about to make to this one to take it to the next level. =) Some very good crits posted so far, it looks like you tried to follow most of them which shows you are open to change, a good…
I've been looking forwards to a game like ever since I saw the low poly post. I grabbed the demo, and I was just wondering - is the very unpredictable acceleration intentional? I can spend an entire straight doing just 40 with the accelerator held down then right before a corner suddenly the car begins accelerating rapidly…