Hey guys, I just start a new project 2 weeks ago and I decide to share with you my progress. I will integrete it into Unreal 4 soon to have an idea of the ambiance I want. Here is the Blocking - Update of 25/11/2015 - C&C are Welcome ! Thx :)
As we experienced and learnt from comment for our first UR4 video http://www.polycount.com/forum/showthread.php?t=148318, Here is our another showcase for the low poly game environment design: Defenders of the Klaus. [vv]122627742[/vv] Detail modular turn table [vv]122655498[/vv]
Hello guys, I'm kinda bored while doing this, so I'm starting some video recording live on twitch for a couple of days and maybe continue doing this with other tasks. This time I'm gonna be modeling the hair in blender and painting it with krita, photoshop and 3dcoat. http://www.twitch.tv/giovannyarceart
Hi! Here is the last model, a handpainted practice to enhance my skills.The model was provided by VSquad School. Take a look in Artstation and if you can give me a like i'll be grateful. Thanks!#art #3Dart #GameArt #Gamedev #gameart #stylized #3DArtist #Handpaint #3dprops https://www.artstation.com/artwork/Nq9k5d
Hi, I am looking for a 3d modeler/texturer/artist that has a great handle on hard surface modeling that can take concept art I have done of a military jet and partial 3d model I've already taken to a certain degree to completion and possibly texture it as well. Please send portfolio and your day rate/quote to:…
I think all the guitar controllers are like that. It takes a while to get used to. I think they're trying to eliminate the clicking noise the GH controllers make when you're laying down quick 1/8th notes. I think it's a little more hardcore since it sort of tries to get you to use proper strumming technique (up/down). I…
Team buddies. Hell. Yes. that game desperately need to be either re released or remade. good progress with the hand painted stuff! keep pushing it and look at the environment art in dota, league of legends and wow for reference. their stuff is inspiring to say the least.
Working on a new weapon project for FO4- a modified M2 HMG re-designed to be fired from the shoulder. The original concept is based off a prototype pre-WWII weapon, the Anti-Mechanization Rifle (essentially an M2 reconfigured as a single-shot anti-materiel rifle). Crits/feedback welcome!
Some work I'm doing for the tech demo of the game Skull Man Grog. I've been modeling in Maya and ZBrush, then relying pretty heavily on dDO to get the textures done quickly. Here's the first batch of assets: Any feedback is very much appreciated, but since it's paid work, it's ultimately up to my boss whether I get the…
Hey, I'm new to polycount, so tell me if I'm putting this thread in the wrong place. I love handpainted textures (especially the world of warcraft style). I'm strying to get the right look for a long time. I just wondered what some of you thought about the texture, but especially what you don't like, so I can improve.…