Edit: I just realized it was about issues not questions. I very rarely see a thread split and so the thread usually diverges into the new issue until there's an answer.
use braid then will be more suitable it think, better avoid that Japan rope design or else really can divert people think that is japanese design. well at least for me.
sure placing every pixel by hand might get you better results but time = money, right? Also sorry to further divert from the rather spiffy thread is there any vids of it in motion?
Are you baking and displaying in Toolbag, or baking in another app? One thing to try: make sure you've triangulated the mesh. Triangulation can diverge from one side of the mesh to the other when you're mirroring.
okay here are all the layouts for the buzz saw. Took me a little longer due to the awesome diverge workshop. Also, thanks to all for taking a look at my thread I really appreciate any critiques given.
im with johny on this one, block out with primitives, play around and polish the gameplay before moving on to the art side. and make sure you dont divert from the main shapes of the blockout durring your art pass.
i just don't like thick music, books, films, TV or games : stuff made by thick people for thick people. And i don't need to, there's plenty of other more diverting stuff in the world. Loads of it in fact.