Yeah, I agree with rooster. Normal map bake off a high poly would look nicer; but your doing a very good job with diffuse as is. Perhaps you could just go straight diffuse map with this one.
>> "Can I use other maps other than Diffuse? Yes. You can use Alpha maps." Diffuse + Alpha(if needed) only. I'll say try painting the fx manually on texture its looking nice.
here is my workflow Model and unwrap mesh > bake AO > paint diffuse and bump and specular > use BUMP info for new AO > create normals based off of my bump/diffuse. apply normals, discard bump.
hey Eric. Sorry,im using studiomax8. I just went back and double checked the Diffuse slot to make sure I hadn't set the .tga as a sub-map,the diffuse is definatily just a solid gradient. John
Could you show us the textures? To be very blunt, it just looks untextured, as in: there is no diffuse. I'd do a paintover on your diffuse, but then I'd be worried you'd just use it and take credit for it :D You know, as you do.
Overall, not bad. I don't think the specularity quite feels right. You also might want to brighten up the diffuse. http://udn.epicgames.com/Three/Lightmass.html#Diffuse Textures Also, watch out for that line across the row of bricks above the bottom.
The reddenng is due to texture compression and your flat smooth color diffuse. The blue and green arent matching the red exactly so when you multiply the difference becomes exaggerated. If your diffuse map is more varried you won't see the shift.
You should try sculpting the pieces and then deriving an AO map and a diffuse map. You can place the AO map over the diffuse (in your favorite image editing app) and play with layer blending to give you a very painterly look. Cheers
Finally got updates!! :) My low poly ended up at 11,652 tris. I started painting the diffuse today so I have a long way to go but would love some crits :) Thanks (currently just using diffuse as spec)
Quick update on the CryEngine material. Using 1024 diffuse(spec in alpha), 1024 normal, and 1024 mask for POM. The dirt layer is something that came with the engine, for now. The diffuse is really light in the engine, so I want to go back and adjust the colors.