I just installed Quixel Studio 2.0, and I'm running Maya 2016. I installed Quixel Colors after my installation of Quixel Studio 2.0. I followed the steps on how to install Quixel Colors on the Quixel Website, but I'm having issues. First of all I'd like to state that my Quixel Studio and Colors are installed in the default…
Ok, i have a little rant too. You have good ideas. I'm not against to pay 15euros for a tool that will save me time in the long run, though i rather like donation system eg, the outliner from Pjanssen. But we can't test your scripts before buying. All the scripts i tested from you are buggy. Thus, 25 euros for something…
Yep same here. Plus a few custom scripts I wrote. I still use MoP's Normalize script even though its been rolled into UV Toolbox. I have to say I use 3dsmax tools more than UV Toolbox. Mostly because UV Toolbox can only be launched from: "Main Menu > MaxScript > Run Script > Browse to Script > Open". I end up closing it…
Amazing scripts Maxi :) Really making working in Blender a lot faster. Here are some notes from today's 2-3 hours... 0-Maybe I am not understanding something correctly, but Super Smart Create gives strange results sometimes with simple operations: selecting two vertices for example seems to connect other vertices elsewhere…
The main idea of solution is to create second UV set where UV islands' borders are the hard edges of the mesh (via Unfold). Then we export the mesh to two OBJs with different UV sets. In max - first we process the mesh with unfolded UVs - via TexTools' "Smoothing Groups from UV" algorithm (i've ripped a part of it into…
This will depend on your discipline. The good news is that the modeling and UV tools in Maya LT are the same. It also has pretty nice integration with unity and unreal. And you get updates very regularly so you'll get new features before they are live on the full version. The biggest difference is that the scripting does…
Quick post of the current end point of the scene Everything got textured to a degree I'm probably going to do a completely new scene to go through the entire process again and hopefully make better textures. the vines in this scene are made with a script using the spline mesh utilities in UE4 I showcase the vine scripts…
I used a very similiar script but it didn't worked well. Did you used yours excessively? In my case (with my own script) sometimes the stitch dialog callback was noticed but the script-click to the button wasn't made. I don't know why. Maybe sometimes the window is to slow and the press-message is sent too fast. But…
The script job could look at an attribute of the model you select to determine what it needs to select. You'd add a custom string attribute to your "selector" model, and encode the names of all the object you want it to select instead. The script job queries the selected object to see if it has that attrib, if so, gets the…
I just use a shelf set up with my buttons all on it, a reload textures script, a PSD path exporter script, a bone counter script and thats it. I don't like to customize too much because I am switching computers often. I don't reccomend using MJ Poly Tools. Seems it creates a lot of nodes that don't get connected to…