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Re: Halo 4
Reply by
eld
·
Jun 2011
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General Discussion
It was the end to the human-covenant war arc, a trilogy. This'll be a new thing, with masterchief, but with no covenant.
2 results
Re: The piano man
Reply by
Mishra
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May 2005
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General Discussion
some of the other 250 names I.C. Weiner Seymore Butts Hugh G. Rection
Re: Headed to Europe, I've a question about currency
Reply by
Rick Stirling
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Jul 2010
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Don't leave Scotland without eating haggis and drinking Irn Bru. And Tennents. And Glenlivet.
4 results
Re: Splinter Cell Vehicle Roundup, UnReal Engine
Reply by
monkeyboy_garth
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Jan 2009
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3D Art Showcase & Critiques
Nice work. They look slick. It irks me when text is flipped in textures though.
Re: Sketchbook: WCdesign :)
Reply by
fearian
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Apr 2010
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Digital Sketchbooks
This is all really good. It must be pretty cool to see it IRL after you've designed it.
Re: Ahoy Boston area polycounters: gauss descends!
Reply by
AstroZombie
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Mar 2006
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General Discussion
Trust me fellas, Guass is even more dreamy IRL than in the pictures *swoon
Re: RAGE
Reply by
Jeremy Lindstrom
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Oct 2011
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I'm still a little irked they removed alot of the console commands in the last patch.... :poly141:
2 results
Re: Extracting normal maps from very high poly models in ZBRUSH?
Reply by
passerby
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Mar 2012
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Technical Talk
try using the xnormal viewer bit to make a cage. and iirc there is a scale option in xnormal.
Re: Saving as Max 2014 file?
Reply by
Eric Chadwick
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May 2017
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Technical Talk
Check if your license includes a seat of 2016, which iirc can save to 2014.
Re: First Character - Edgy Super Heroine
Reply by
konstruct
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Apr 2010
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3D Art Showcase & Critiques
how much does your pupil/iris move around in in your eye socket?
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