You can find this and many other cool scripts on Fatassasin`s site: http://www.jhaywood.com/maxScripts.htm Assign this to a hotkey and you`re good to go. Needless to say I use it all the time so a big thank you to James :thumbup:…
So I searched "rocks" in the forum, and found a couple of threads of rock techniques. Combining Neox's method from this thread... http://boards.polycount.net/showthread.php?t=50160&highlight=rock and the link from Adam's thread to ZBCentral... http://www.zbrushcentral.com/zbc/sho...d.php?t=059678 and got this I think it's…
"I'm thinking Maya 6 probably has this functionality built in, though" You'd be wishing actually BF :-] It depends what you're using Maya for in a way. At work my setup is different from home, since at work its geared toward in game stuff and various engine related tools. At home I only ever tend to model in SubD-s or…
here are the staircases peris was talking about. Indeed a very interesting use of the effect, although they could have gotten some more detail out of it to justify using it. http://xbox360media.ign.com/xbox360/image/article/767/767200/mass-effect-20070223004224640.jpg…
Cool concept, off to a good start. Crits: - I think you can push the shape/form quite a bit before you jump into the smaller sculpting details. - The goat legs suffer from a classic misconception about how those types of legs work. Even if its an alien it needs to be physically possible in some way. Dig up some ref. Those…
1st you don't have enough polys in the wings to get the kind of subtle jiggle/wave he has going. If you turbosmoothed the wing webbing with iterations set to 2, it might get you closer. 2nd, you need to rethink the goat legs. Dig up some ref. They don't ever form a C, its actually closer to a human leg standing on its tip…