Hey! I tried doing it the other way around, but for some reason when I import the lighting scene into my current xgen scene it renders fine with all the hair but all the Flippednormals lights blow the character out completely unlike if I import the character into the light scene... not sure what could be the problem. :/
Hey guys, thanks for the kind words. As for more lighting passes I may at some point but I'm not 100% sure yet. The bubbles are mesh particles with vertex coloring to aid in some animated shape expansion as they grow pop. They then erode away (based on the same vertex coloring) as they pop and some other particles spawn to…
Hi,I've got an interior area built with 2 window areas and a Mental Ray Physical Sun shining through one of those. The thing is when I render, the room is incredibly dark as the light only really points and doesn't bounce and illuminate the whole room like the actual sun would. Is there anyway to make the light illuminate…
Hey man. Im not a lighting boi by any means, but the first thing noticed with the lighting work on soul cave is that the lighting there accentuates all of the jagged and low poly edges. The cabin relight could maybe use some volumetric fog because right now the values on foreground are pretty much the same as in mid…
I want to improve and grow as a lighting artist. I kindly ask for any and all critiques. I have thick skin and won't get defensive. Thank you for your time. PORTFOLIO: www.artstation.com/boothdigital
Founded in 1991, Techland is a renowned global publisher, distributor, and developer of video games. Our titles – especially Dying Light and Dying Light: The Following as well as the Dead Island and the Call of Juarez game series – achieved an international success and won millions of fans. Dying Light, which launched in…
I made a building using bsp and a few simple materials, but when I bake my lighting on high or production the shadows seem to come out a bit rounded. What am I doing wrong?
Hello guys, I've been working on a scene, but I got some problem with the lighting. As you can see, we can clearly see the edges of every meshes.. Any solution ? Thank you very much !