Hey all, I've looked around and can't find this link I saw here awhile back that was a compiled list of artists here that contained the work they could show on released games/projects. It was just links to pimping threads. Have I just overlooked it or does it still exist?
Looks like a great start! The texel density seems to be a bit inconsistent (maybe exacerbated by the perspective). The top of the table might be justified if you know for sure you'll stick with the softer marble texture or if it will be covered by a table cloth (doesn't seem like it in the concept, though) but maybe you…
Update I made the keyboard, it was much less complicated than I thought it'd be. I sometimes get overwhelmed with objects which contain a lot of pieces, but Array Modifier always comes in handy.
Top I think are both clear cast resin items (the circled one could be a butterfly): while the thing on the table could be alambic style container with some yellowish powder, and it is resting on a piece of paper:
If you go to the file reference object (the object that contains the meshes, lights, etc). There is a box with the file path. You can use the arrow keys to scroll through this or ctrl+a and ctrl+c to copy the path.
http://steamcommunity.com/sharedfiles/filedetails/?id=513390062&searchtext= "Your wearable item or weapon skin must be original for the contest, and cannot contain re-used artwork you may have previously created."
Cool Eric, I've never actually clicked the Spline Map button - learn something new every day :) Iliadis: you've already got a thread for this - you should keep it contained to the one thread.
Any specific reason you need to bake that? I would just add some extra geo to get softer edges and then use tiling textures. It doesn't really contain anything worthy of baking.
Is it possible to have an asset that has animation without a skeleton? I have a sliding door I'd like to use. It's part of an elevator, you see, so it would be easier if it was one self-contained unit.
nearly every render has a data container to load objects only during render time... in vray its vrmesh proxy... in arnold its a standin... just convert the highres chainmail to a vray mesh...