The new update looks great. The background helps a lot. One thing that stands out since you did a close-up of the shed are the textures you used. The bricks and the air vent don't really make sense to me. I'd stick with wood where the bricks are and either leave the vent area open or put a plank or two in vertically. The…
Thanks for the feedback people. Today i decided to change those brick tileables (as it seems the biggest issue letting the model down at the moment). Do the bricks seem more random and less flat now? I added some cracks and chips to the rocks. Once its tiling properly i'll add some dry vegetation (as Snader suggested) and…
Ya the red is still a bit strong from my ref now that I look at it. Below is my ref for the brick part w/ green roof. And my ref for the cinderblocked windows. Either of those color options on the brick look better? @kary - I wanted more color, so I figured someone climbed on the green roof, and did that tag, but if you…
Its definitely got promise, but from the shots you posted I think its lacking in detail and variation. Right now the textures look more handpainted in some areas eg the main wall texture and then a bit more detailed in other areas such as the small wall sections attached to the main wall. Also everything looks very…
Here's how the ground and walls are looking, I spent a lot of time trying to get the ground to a finished state. I feel like after I add some 3d bricks on the texture I'll be able to call the ground finished :) Walls are getting close, I need to make some brick assets to place around to stop it feeling so flat, also gonna…
The post is more about the COP's. This time taking more advantage of the link between geometry and the COP. https://www.artstation.com/siver/blog/AD0L/houdini-blog-14-cop-part-2 I came up with a system where in real-time the height map is being shown. This is then used in combination with a simulation of falling bricks.…
@ Gir I think most artists would just call that ambient occlusion because dark areas arent neccesarily cavities, they can just be shadows from objects close to one another. For example, imagine you had a model of a brick well with the inside modelled out, it would be dark inside but you wouldnt want to use that black as a…
Thanks @lophead25 for you feedback, these are actually cobblestones, I also made some bricks and got a bit derailed and made some security matting as well, all of these are still WIP though :smile: If you want, sent me over some private messages with some screenshots if you need some help with projects or something like…
Well i use Zbrush for adding detail like damage etc to my props. It's also very good for environment stuff like bricks, tiles, walls. Also for organic things like characters and creatures. You can also make tiling 2D textures using the 2.5 canvas out of 3D sculplts, bricks for example. So you could model your large shapes…
dropbox (my personal favorite), flickr, skydrive. There are some really great old brick buildings down by the aquarium and the stadiums. If the viaduct ever falls down it will take them with it. The buildings themselves aren't all that impressive but because they're brick, old and so well weathered there are hundreds of…