pretty cool model! to mirror... select model in maya's view port and shift right click... mirror polygon (select the axis you want to mirror on and +/- value. (the UVs will mirror for you). Do not change any geo or UVs. Adding a proper Light map UV set... after mirroring your stuff ^^^^ right click your model... UV set…
For Photoshop to export a transparent PNG the transparency needs to be in the layer itself (as transparent pixels), not as an alpha channel in the Channels tab. This means you should see a checkered background for the transparent parts. If you only have transparency as an alpha channel and you want to make a PNG, you need…
Try this out: Select your objects and run the script. It will condense the material editor for any unused materials and remove textures from any material in the scene. It doesn't work on every type of material but it should work on basic ones or even subobject ones. I haven't properly tested it but it should work ok.…
Next time around you can adjust the depth and offset in the collision properties, specifically for that collision piece, not the cloth. You might have been adjusting just the cloth? Which will stay on if you set a piece of cloth to a collision object then set it back to cloth. With it set back to cloth the properties are…
1) If you have an edge selected you can also ctrl + right click > edge loop utilities > to edge loop, there's a few other options there too. If you have one edge selected you can press left or right arrow to select the loop, keep pressing left or right to select adjacent loops. Up and down arrows will select edge rings. 2)…
Hmm, have you tried doing "force=True" as a parameter for the "sets" command? Sometimes if you don't force a set operation it won't complete. However it also looks like you might be trying to put the Blinn itself into the blinn1SG shading group (since your first command is Select All, but then you create a new node which…
First of all don't use primitives in blender to model low poly stuff, at least from my experience that tends to end up like the mesh you have at the moment.... Most of the time i start with a plane and extrude the edges until I get the shape I want. Also, alt-m is quite important in vertext select mode as you can simply…
Here is a usefull script for you to get started which will output your current Object selection in Max into a As3 array. outp= "var array:Array=[";--create a variable container to hold a stringfor i=1 to selection.count do(--for i loop, starts in max always at 1, all arrays are 1+ based local obj = selection[i];--create a…
Hey there! So I might be the exception, but I use fbx. I rig and animate in maya 2013,and export with fbx. Basically the workflow is something like... For Basemesh. Rig. Be Satisfied. Save. Select Hierarchy. Select Mesh. Export Selection. Turn off Baking. Turn on smoothing groups. Automatic scaling (1). Export. For…
for example: a poly -sm 12 filterExpand will only return objects if an object is selected. If using your pSphere1.vtx[300] selection as an example... nothing will be returned if that object is not in object mode. filterExpand will return an array.. depending on your selection you may need to use the -expand "true" flag to…