@FrankPolygon I've got most of it sorted out I believe, However I did miss that tiny transitional part on the bottom of the rail you marked with purple and have been looking at how to best fix that, for the most part the rest of the rail is spot on. The support has been amazing, I honestly didn't really notice a lot of the…
That was actually the highest subdiv level, it's the only level the error is visible at so thats what I sent. It started as a dynamesh model though so even the lowest subdiv is like 800k polygons and in all honesty it probably should have been retopo'd a long time ago but I don't think it would have mattered as I do…
Alright, as requested here are some asset and map breakdowns. I am still working on getting wireframes rendered. I experimented a bit in UDK and still want to try out the Marmoset option I've been told repeatedly about. @ PVJ : Thanks! The above represent the "majority" of the major assets. I grouped some of the ones that…
You can also set up a very simple matinee to have finer control of your renders. quick bullet point tut: * in the Content Browser, click 'Actors' at the top. * select Camera, right click in an ortho view (top), add actor > Camera * Open up Kismet (K icon @ top) * Hold M and click to create a new Matinee * Right click @ the…
Carmack touched on that a lot with how they made Rage. Their toolchain was set so that they built at a ridiculously high fidelity, and downsampled for the actual game. Meaning later on he could use that raw, super-high-fidelity data, and try different ways of compressing or baking the data - to get better results. I'm sure…
In UDK ? You can't. You will alawyas get some sort of artifacts, perfomance issues or so on. Because of poor real-time lighting implementation. And it is disadvantage because I have to rebuild them each time I change something. And I like change something a lot. I disagree. Entirely. In UDK you will end up with ToD…
Just remembered both my monitors are DVI something or other, I use to plug one in directly and the other was rocking a DVI - VGA adapter as my first mobo didn't support two DVI slots, that was replaced and my current has two slots but I don't think visually there is a difference so I can use the mobo you linked and rock…
the bricks are far too regular in shape, i think this would have been worn quite a bit. IMO= 1- get rid of the horizontal lines in the greeble work, and try and get more horizontal. 2- pull a few in and out. select random bricks and put slight rotations on them, do this lots of times till the whole thing starts to look…
@Suprore: I got that design from some of the ref I got online. I found it more interesting that the standard rail you can see on the back of the weapon. I'm not sure if it's part of a heat shield or some kind of mounting platform, I'll have to look into that. @JesseMoody: Thanks for the crits on this thing, man! One of the…
I once built a material to handle a set of decals that worked in multiples of 4 (you could concievably do it with any number but the math gets real tricky), I'd have to rebuild it for a screenshot, but the basic principle is that you essentially just use the tex coord, hook in 2 scalars with an append node to pull in your…