Retouched an old mobile type piece i hope this is cool it's 1,177 but using a pbr texture process. Click pic for video and maps. Love the lowpoly work keep on trucking
This is my fourth version of this Jukebox. The project started in late 2021. In the attached pic with 4 examples, the first was an Eevee Product Viz version, the others are Marmoset Toolbag with Substance Painter Texture work. Texturing continues to be a mystery to me as far as game art is concerned. I personally struggle…
Hello @Rhav , nice job! Love the dirt and edge damage, brings back a lot of memories! The only feedback I can think of is related to the relief text and it's sharp corners. I couldn't find your specific reference product, but in my experience since the card is already small, that engraving feels too precise. I see here on…
Served 7yrs 1983 - 1990, 2nd Cavalry Regiment (Reconnasance), 1st Brigade (Heavy Mechanised), Australian Army. Been out a fair while, so my military ordnance knowledge might be showing it's age but anyhow just something to keep in mind. Is that these types of CQB weapons are typically employed for stealth and speed at…
Man, I hope all the best for you. Victorian buildings are greatest looking buildings. They fit in so many type of games from Resident Evil to Assassin Creed.
So I studied my references again and rearranged the foliage. Tried to preserve the variety of grass types and colors and keep it in clusters. Hope it looks more natural now :)
Been working on a personal project of a Greenhouse/Arboretum type build inspired by the Crystal Gardens in Madrid. Hoping to learn procedural texture creating in Substance Designer to continue this in 2016.
Yeah, I can see that. I'm hoping that using such a dark color for the wood would give it the feeling of sturdiness and age. I referenced the Australian Buloke for the wood type, lacquered but used.