I like the weight the clouds add to the image in that still. Also, that fire is awesome! Especially love the Okami-esque painted flame from the concept.
nice foot work before the last arrow, nice touch. you wrote you've worked on this for a week and a half, but I'm still going to assume that anything after the arrow shooting stuff is only blocked out. the shooting segment is stylistically timed, I like it. it does feel that towards the end of it though, the last arrow, you…
i've put some "real" sketches from my sketchbook on the Famas. No dragons / no tigers / no flames. does it work? ;) thanks for comment http://steamcommunity.com/sharedfiles/filedetails/?id=684146474&searchtext=
Hello everyone, new to the forum here. I am trying to import a simple alembic fluids in Toolbag 3 but I only get the first frame, so I am wondering if Alembic support is only to deform existing model, like you import an .obj then use an .abc file to deform it, or is it possible to use the .abc file itself as an animated…
I was just curious, what are the differences in these two pics. Like what does the red frame around a node mean and what does it mean when a node is light purple opposed to dark purple. Everytime I import a baked animated character in to max as an FBX it comes in with dark purple nodes with a lot of red/purple, and black…
Hi there, I have a problem with my rig. I have a 180 degree rotation on my root. From this root the hand, foot and hip helper branch out. Now is there a way to change this rotation from a already created animation? Changing the root pivot without affecting the children (3ds max) does work for the frame I'm in but a lot of…
If I render from frame 1, there's no delay in the render starting. If I render from frame 1000, Backburner takes about an hour to start spitting out frames. It just say's "Busy" and all the cores are running at 100% on the farm. I've never had a problem with this before! I have no idea what's going on... anyone ever…