Visceral: Thanks man salacious_Crumb: so far its been plane extruding, welding, soft selection and some smoothing with sculpting brush in Maya. I Started with planes by matching the angles to the concepts. it was kinda complicated cuz there is a slight top down perspective to the conceptart. So i had to use Lattice(FFD in…
hey - not sure if my earlier post is that unclear but you would rig up your LOW in max - don't try to rig your highest subdiv level - that will make you jump out of a window for sure. ;) as a first test to check if you can go with transpose master <-> 3ds max at all in your scenario, try the following: 1. with your sculpt…
Worked on the back half of the gun. The Top panels, underneath the scope and the center part of the gun above the magazine are placeholder so far: There wasn't much detail in the back half of the gun's concept so a lot of it is just stuff I improvise... I got a feeling I will have to do a lot of FFD work in the back half…
I actually despise the use of comparing video games to movies, in the sense of story development. Video Games are a completely different platform for story delivery, and are more comparable to books than movies. Here's my argument on this: I've never walked away from watching a movie and stated "I was in that story, that…
The 'tech' is that these assets are modular and flexible, (With some bend and FFD modifiers, this is quite literal sometimes!) enough to be reused and recycled among a few more specialized meshes sprinkled around here and there, in addition to decals and different lighting conditions to further differentiate the small…
The next step for my lego man was to sort out the geometry at the back of the leg to create the 2 holes, Due to the shape inside the hole at the the top of the leg, i had to alter the cylinder shape used to cut out the hole in the leg This is where the boolean tools came in handy and fortunatly they work in a very similar…
Generally it's much less of a headache to create morphs from duplicates of your base model. You will run into problems with UVs and smoothing groups easily. Since you already have a shape for your animal form, what I'd do is make a duplicate of your human form first. Use soft select and move verts around, or Lattice/FFD to…