Nah, not going to buy it till they fix random crashing. The trial timer is bizarre... EDIT: Anyone worked out how the hell the perspective stuff works? EDIT2: Enable guides
@luke7183 http://polycount.com/discussion/171709/polycount-ranks-enabled It is simply a rank for your profile based on the amount of replies or posts you have. Nothing to do with the CS:GO contest.
I would just turn the DOF down. Not off. But yeah, it's very strong. What kind are your lights? If it's point lights, it's just a matter of enabling light shafts in the settings :)
Yes, the lighting is all dynamic. Also, DFAO is enabled, FRENETICPONIES. It's what is providing the contact occlusion for the objects shadowed by sunlight. Any more tips to improve the look and authenticity of the scene?
Unity doesn't support features from SD6 yet, make sure to enable the SD5 compatibility mode in the preferences of SD to highlight any potential incompatible node in your graph.
Use a 32bit TGA. Load it in Diffuse channel, and disable Alpha. Drag-copy into Opacity, enable Alpha, set it to Mono Channel Output. (IIRC, don't have max open)
They do have bracelets at the local hospital here that if it comes unbuttoned it sets an alarm off in the hospital letting them know the baby has been "taken". They are also gps enabled
@throttlekitty this could be just Max's weird Nitrous viewport shading. :) OP why are you enabling the turbosmooth option on your LP export? Disable it upon export and bake again.
You need to add the mesh as an InterpActor and in the properties enable LightEnvironmentComponent. I have a scene made with UPK. And I think it only works with directional lights. http://www.digitalweaponx.net/AlphaBanger.rar