Good evening, We at Vision Games have received so many amazing responses to our job post. We are asking for all final applications to be sent in by 6/21 at 12AM PST USA, so that we can finish reviewing them all. Once we have made a final decision, we shall be contacting the appropriate candidates. Thank you for everyone…
Hello, The team at LunaSouls are looking for 2 talented 3D modelers knowledgable in a AAA art pipeline to create props and environmental assets for Lunacy: Saint Rhodes. One position is full time and the other is for an estimated period of 2 months. The game style is photorealistic in nature and any applicant should be…
Here's a question for you guys in the industry... I've heard a lot of contradicting pieces of advice- so I'm trying to gather as many different perceptions on it to further understand the "truth" behind the matter. One is generalizing vs. specializing. What is better, a well-rounded skillset, or being awesome at this one…
Please apply using this link! Details below and in the link :) Important: Location: Fully remote. Must be based in the UK or Europe. Applicants outside these regions will not be considered. Visa Sponsorship: Not available at this time. Applicants must be eligible to work in their current country of residence. Application…
I posted this in the Remote/Contract work section but have been advised to post it here. 3D Artist/Generalist Were looking for a talented all-rounder who doesnt mind getting their hands dirty in various areas of the art discipline, although the role will mainly involve environment and prop creation you may be called upon…
3D Artist/Generalist Were looking for a talented all-rounder who doesnt mind getting their hands dirty in various areas of the art discipline, although the role will mainly involve environment and prop creation you may be called upon to help out in other areas. This position is initially a 6 month contract but could be…
I'm still looking into this myself but as I understand it so far.. When you do things properly everything is stored using linear values at a high bit depth (16 seems to be conventional). Each application in the pipeline is then able to directly use the stored values for its internal maths (in linear space) and convert them…