it´s already possible to put custom models in game.. even if there seems so be some minor bugs .. or it´s just me who's too stupid to find the cause though and I prefer the black hair version and i like this hair-style http://img.photobucket.com/albums/v626/BlackGoose/badlandsposter.jpg anyway I would take a look at 50s /…
For us the official decision comes from the our Art Director & Creative Director. It's not a done deal yet, they're still going over everything. We've had 2010 installed for a while (on sub) but we're holding off until this project wraps up in August. Its like a 60% chance we will upgrade. The biggest deal breaker so far…
OK The Intous versions have 1024 levels of pressure sesitivity. So it cost more. Graphire only has 512 levels. Thier on version 3 now so you can get a cheap graphire2 or Intuos2 on Ebay pretty cheap. I just got a 4x5 Intous2 for $60. I recently saw a graphire2 for $35. I have to say that probably a used graphire2 would be…
Here is what I did with the cavity. I posted a pic of cavity map as well. I just multiply at %60. And in right it is a pic which created by marmoset. This is my first cavity map, I dont even know if it should be like this, I used motenai's some said that you can have 2 different image with it I couldnt figure out what is…
Here is what I did with the cavity. I posted a pic of cavity map as well. I just multiply at %60. And in right it is a pic which created by marmoset. This is my first cavity map, I dont even know if it should be like this, I used motenai's some said that you can have 2 different image with it I couldnt figure out what is…
This seems like a grabbing tool and less of a sword. With this kind of style 60% of the heavy lifting is the design of the piece. The actual rendering of the texture will fall into place after the design is solid. I would work on the concept for this. Maybe start at some thumbnails and go from there. Just take your time…
Yeah, I was working on another tree shortly after this post and it was up to 60 something. I think it's definitely related to me duplicating things over and over, I've just never seen it like this before. Do you know of anything similar in Maya? That's what I'm using to model in. I only use Max for the vertex colors for…
I find your model just fine but i do think like sensorium said that its all about the two volumes coming together i could imagine it being a building from the idealistic future where utility and design come together like some of the art from the 60's all the way to the 80's. Now one thing you missed is scale if you look
The skin is now finished, changed few stuff, mostly details. Change Log: Red glow on the front planet (instead of white) Smaller rocket ship next black moon (and 60% transparent) More blue parts on the pattern (on the main body) Pattern is alligned with bottom+upper part of the gun Finished back side of the gun Much better…
yes, this is sadly very common :/ The only way the lightbox noise works is when you apply it at a minimum percentage (extremely low) but I wouldn't recommend it. What I usually do is to use the "mask by noise" function and than use the standard brush with spray option (focal settings to -60) and than spray out the noise…