Certainly looks interesting! A project I backed earlier was https://www.kickstarter.com/projects/1794375019/3dtotals-anatomical-collection-male-figure, it's also an anatomical figure, just more muscle based than planar based. But I figured maybe you could look at their updates and learn some walls they ran into so you can…
Nice ,but noticed few things 1. the lower part of receiver is thick? 2. pistol grip looks strange also can you post some pics from right side and front part btw you planing to do a EGLM and Mk17 version? btw2 you maybe know this site - it has great pics of real Scar's http://www.pixagogo.com/1792204240
well i am not just speculating things out of thin air. i am very skeptical and critical of everything i hear and see and it doesnt matter which side the information comes from. it isnt just my oponion, the facts are out there. am i the only one capable of making the accurate deduction ? but since you ask, here are few…
I'm looking forward to see this progress, hopefully you'll post some of that stuff here. Beside that, maybe take a look around there are many 3D project, that catch a really nice painterly feel. (with different styles) Not a game, but an low poly animation short: http://vimeo.com/17914974 (Backwater Gospel) Plus the…
dont use the airsoft version for reference... http://www.pixagogo.com/1792204240 apparently you´re going for a birdcage syle flashhider. these have only 5 slots which are only set on the top part of the flashhider and dont go all the way around. Profile pic http://sgcusa.com/images/large/AR-15_BirdcageFlashHider_A.jpg keep…
Fair enough, Waffenprüfamt does seem to make more sense. This thread starting to become sidetracked; the original point was that I did not create the original name (Waprüf (k)), just merely used it to preserve canon: http://www.hobbyfanatics.com/index.php?showtopic=17903&mode=threaded
Using SBM and meshsmooth is the way to go, turbosmooth is okay if your just previewing but as a final product it's not ideal imo < that's from personal experience though some people like it :/ ======================================================= This is my method with some instruction from Santiago Orgaz; 1. Detach all…
I managed to make all the changes I wanted but I still have a piece of code to correct. Currently if you select a bone in the viewport, the popup Skintools don't follow. You have to select the bone in Skintool's list to change the weight of a vertex. I'm looking since yesterday, but I feel that it's beyond my capacity with…
So after hearing some of your advice while working on a painting (while i cant say i followed it very well) i finished it and you're welcome to take a look. Its an elite from the game Halo, dressed as a samurai. This thing kicked my butt, remind me to stay within my means next time.…