I don't have the cabin built on ue4 yet, but for having a rough idea what i'm talking about, here is a screenshot from my c4d viewport with some assets and the cabin. front view: perspective top view: back perspective: going start pack things together on this week just after i create the materials and redo the foliage on…
@Elithenia - I could definitely throw in some more atmospheric perspective and variance. And I agree the grass could use some more love (grass is just so dang monotonus!). Reference was from a street view from Google maps (there's an entire Facebook group dedicated to virutal plein air that I'd totes reccomend checking out…
Here it is: https://polycount.com/discussion/209623/smooth-foliage-like-in-breath-of-the-wild-europa-by-helder-pinto-mini-tutorial#latest I think I mentioned, its a very different art style, but I'm tackling the same issues with them and I'm seeing similar results to yours in the debug views. For example this is how my…
Hey saw your lady in the WAYWO thread. I got a couple of crits. On the 3/4 view, check the apex of the cheek bone. You might want to keep sculpting that with the claybuildup brush until you get it right. Also check the angle of the jaw under the ear. I notice a bit of flatness around the chin, on the sides of it. I see it…
Hey hey hey! I've finished this cobble off and it's time to share! Here's a few screenies :D Edit: Updated Substance, textures, and showcase images to reflect fixing minor fuck ups on my part. One thing I'm particularly happy about is getting random values for shapes in a black and white mask. It's definitely not perfect…
Well, it will be in 3rd person view so i think 512 will be good since it will be seen from quite high, currently i am viewing it in first person with the standard character height in UDK and its looking fine, a little blury but i think once in 3rd person view it will look fine, also i will have many things breaking up the…
There is, read below. It places the cursor on a plane aligned to the camera view, at the same distance to the camera that the cursor had before the mouse click. - - - - - Go to File > User Preferences > Input, and search for "cursor3d" using the Name filter (which searches for command names, instead of the Key-Binding…
"Stfu and take some of your own medicine... Contrary to your assumptions about me Daz or MoP, I did not think of some of those other suggestions. So yes, they were a help! So take your immature preconceived notions of me to make your own world view easier and black/white, and stick em where the shine don't shine!" I don't…
Hi guys, continuing with this (i'm currently working on a quick idle animation for the character) i'm going to require some help from any coder who knows how the weapon animations work in UDK. Basically as my first post describes, i'm going to need to be able customise the animation when changing weapons (currently it's…
You're looking at it from the wrong point of view. You're looking at it from a point of view of people filling in positions, akin to a factory. Where everyone is just as competent to do a simple job. You have to look at it from a point of view of careers and artists/craftsmen. We rarely choose our field of specialization,…