Hi, I am 3D artist with three years experience. I worked on some hidden object games, and I would love to work on actual games that people play. Portfolio
This is really overkill for a game but I can't really suggest much (detached handle example) without knowing the type of game and how you wanted to use the mug but as it stands I'd argue it's even overkill for a movie prop If it's a hero object in a first person game (like a gun in call of duty) then you want higher poly…
Hello, I've been modeling a turret based off a model from Star Craft 2. This is definitely a work in progress, so far I've baked my HP onto the LP and put it into UDK. Working on the texture next =) Any feed back would be great! :3
Hi.. i will be graduating next month(Jan 21st) from Vancouver Institute Of Media Arts(Vanarts), and this is my Modelling/Texturing Demoreel. Demoreel: www.rajeevj.com Resume: www.rajeevj.com/resume.pdf alternate link to my website: http://www.vanarts.com/portfolio/rajeevjagasia/ Thank You Rajeev Jagasia
HeyI recently bought the Marmoset 5 but I noticed that the drag and drop issue is not improved yet Every time I start a new bake, I want to drag and drop a mesh into the HIGH and LOW folders of the bake.However Marmoset always just adds the mesh to the bottom of the scene, which is frustrating, It would be so much smoother…