Hey guys! I'm really excited to share my first official UDK environment with you all:) Over the past couple of weeks I've been working on a treetop village project for class. I've kept modularity in mind throughout my entire process and really tried to push the kit's flexibility. But enough talk, here is my progress! And…
okay so decided to make a thread for this. working on the skin shader right now. what a long painful process. going to stop on the shader for now, although not perfect i want to get on the eyes. i still plan on making some adjustments to the model, my mouth area is a little different in real life, its really a tricky area…
Dave School Expanding.. Animation Instructor Needed. The Digital Animation & Visual Effects School at Universal Studios Orlando (The DAVE School) is looking for an ANIMATION INSTRUCTOR to teach Intro to Rigging and Character Animation. Position Title: Instructor FLSA Status: Salaried, Exempt Reports to: William Vaughan,…
I meant licensing it out or trading technology to improve games for the benefit of players. And I understand it doesn't happen because of the competitive nature of game development. It may result in additional revenue through profit sharing and royalties. I support a more cooperative culture of game development over the…
Hey everyone, I'm using an older Unreal editor to make maps for Gears of War and I'm trying to achieve a dark horror feel. The closest example I can find is something that the Diablo 3 fans wanted from Diablo3 in this pic: http://www.shacknews.com/screenshots.x?gallery=10458&game_id=5483&id=123996#img123997 *Please excuse…
Oh and don't forget! ALWAYS USE A REFERENCE. I see many artists struggle early on when trying to learn the craft. Use tons of references as you learn, then when you get comfortable with the process you can start getting more creative with your own ideas. Good luck man, can't wait to see some progress!
The character prototype is now in the process of being rigged. The body is mostly done and it's the full facial rig and controls that now needs further work. For this task I've hired one of the best technical artists I know, Yacine Sefsaf. Here's some of his work in progress shots: Obviously these shots are just in the…
@@DerRazputin Thank you for the info! Dude again awesome job! Love the Life is Strange game. I'm pretty much new here in Polycount, its cool to see works in progress like yours especially those who update their works and put their process. It really helps a lot of people like me who are just new in the 3D realm.