Thanks for the links EArkham. I never even thought to look on TS for Substances. If anyone is interested, Allegorithmic has a bunch on sale: https://www.turbosquid.com/FullPreview/Index.cfm/ID/1419488?referral=MeshMagnet Personally, I'm looking for collections like this:…
Front page edits. Gonna be starting on the monthly challenge soon! My set for Earthshaker is on the first page of collections. http://steamcommunity.com/sharedfiles/filedetails/?id=222330531 The items are hovering around page 2! http://steamcommunity.com/sharedfiles/filedetails/?id=222328128 Been learning some hard lessons…
Great looking stuff guys, quick pro tip when using color id's it is best to make more colors even though its the same object because it will allow you to have more control per object with tiling and materials. Limiting yourself to only using a few colors and large id chunks will make it harder on yourself to get a lot of…
Hey there...update with some colorful design ^^. ID mats it is, of course. I will use two of the three maps allowed. Starting with 4k but might downgrade to 2k as I like to keep an even pixel ratio over the whole model...will see 'bout that later. This ID map will drive my multi material blend within Designer and ease the…
Hey Everyone still looking for Level Designers and Audio Engineers and 3D Character Modelers. Feel free to view our progress and to Contact me: http://forums.epicgames.com/threads/...ng-all-Newbies http://kage-forgotten.deviantart.com/ http://www.facebook.com/pages/Creati...9875710?ref=hl Skype ID : Xardyon0 (That is a…
looking at the first post i was gonna comment on the lighting too, id say you could still push some of the colours in the lighting, and darken the background a bit, maybe put it against a gradient ps is the back ultra boring, you havent shown it? if it is id suggest adding some nice detail there like the rear end of a…
Damn I miss the good 'ol days with all the old time Polycounters.. Im planning a trip to Argentina in Sept, so that will be the majority of my vacation time in the fall.. To bad too.. I have an open invite to go to id software for a free tour and some id swag.. Hmm besides, I cant go anywhere with out the missus…
If you took the time to actually go into Sandbox and throw this on something you'd realise it is a simple vertex based animation. All it does it move the verts of the model about. If you set a material ID for the wood poles and a different one for the fabric of the tent the poles won't move in the wind. You don't need to…
so here it is , awp posted ! Here's the link (2 colors) : http://steamcommunity.com/sharedfiles/filedetails/?id=693333846 (blue) http://steamcommunity.com/sharedfiles/filedetails/?id=693353057 (red) And some of the screenshots i have posted (note: i reduce the amount of scratches etc because it looked like it is already BS…
Hi! The double materials sounds very strange! Would you mind posting your color ID so I can have a look? About the sub materials not inheriting the mask from their parent material, this is by design and the way the layer stacking works, If you still want to see the parent mask you can add that color in the "COLOR ID" in…