On the face of it an interesting closed source option however I think a brief workflow overview would help, thus enabling people to assess either it's pros or cons themselves although appears your demo is no longer available? Side note - for hard surface stuff I make, a native voxel remesh technique seems straightforward…
Found this wicked concept by Cole Eastburn, thought I could whip it up in less than a week! Here's what I got so far. Texturing has sort of just started.
4 hours of Christmas Eve-Eve painting. Still a work in progress. Some of you might recognize the face from those old Coca Cola ads. Happy holidays folks!