The 3DS Max preset nearly rendered the program useless to me because all the documentation/tutorials are written for the defaults. I ended up just using the defaults and I customize the keys as I need them, rather than loading an entire preset. The thing that helped the most for me was rSelection and rRMB. I found them via…
@cabooes Alright. It seems I found the issue. Zbrush WeldPoints has some weird tolerance slider(Weld Distance). By default it seems to be set to 1. And that will only merge a small portion of vertice. Now you can crank it up higher but I wouldn't recommend since there is no floating point precision in distance(And you…
To import it in Blender : - Open any UE4 project that has the third person mannequin in it. Then right-click the asset in the Content Browser and export as FBX with the default settings. - Then import that in Blender. The issue you'll run into is that once you export that out of Blender (animations or models) you will get…
The dominant label mostly means that the light is the primary light source, not that it is dynamic. You can make the entire scene shadowed dynamically by setting the 'Whole Scene Dynamic Shadow Radius' in your dominant directional light's properties to a huge number. By default it is 0, which means the engine will use…
Hey, as far as I am aware Maya's tangent space has not changed. The way Maya calculates normals changed I think (it now defaults to face weighted), but that shouldn't affect the tangent space. To get the best results when baking, you're going to want to make sure the mesh is triangulated before exporting to Toolbag. In…
couldn't get rid of this damn behaviour no matter what, not even a configuration reset did the trick - so i finally had to work around it: - create a direct copy of standard.zbp under a different name and put it into my interface, replacing the default - simply reassigning the hotkey for standard did not stick across app…
I did of course. I see that it gets even worse when you rotate the camera, but its quite bad even when moving. I have a standard 1080 and I'm not experiencing the issue, not even on my previous card which was a 970. I work with a lot of megascans plants regularly, so If this would be something generic, I should have…
Now all setting are by blender's default and default settings for UE import(Perfect for static meshes), but everything is possible, depends from needs. FBX settings could be exposed at preferences tab. Please describe an issue more detailed, with an image maybe. I think you mean pivot space and world space for model(s).…
Sure, I'll do it. I already commented and voted the second link, but I also wanted to submit this specific thing in case it helps. However I wanted to write this as best as I can, and I think you guys know of this way more than I. Would something like this work? Idea title: Increase & Let Users Define Preview Selection…
Ok, so I've found a person who understands me and my problems and.. He made a script that fixes all triangulation errors made by modo. Example image here: http://mymodo.ru/sites/default/files/object/smarttriangulation.png Download page here: http://mymodo.ru/preset/smart-triangulation That's a russian modo community site,…