Connect tool, you mean append polygon? I've been told by max users the bevel is about the same in both packages now. There is a chamfer vertex but I can't figure out what you would actually use it for? Not sure what coordinate systems you are referring to? We work in x,y,z with centemetres, this is relative to the game…
*Thank you to everyone who applied! We’ve successfully filled the position and are no longer accepting applications at this time. We will reopen the posting whenever we have new openings, so please keep an eye out for future opportunities. We really appreciate the time and effort all applicants put into their…
Hi guys, I’m planning to level up my game environment art skills and I’m looking for mentorship from an experienced artist (preferably with AAA or strong production experience). This will be a paid mentorship. If you offer this or can recommend someone, please share details. Thanks!
The part that's the problem right now is Among Python code functions I want to gather all UVs at the origin through moveX and moveY. The rules are Open the UV window, cut off the edges After putting all sides in the array Select one face -> Enable absolute coordinates ->Enter 0,0 in coordinates X and Y I want this to…
there are two things getting mixed up. 'spline modeling', and general curves. spline modeling and to a lesser extent nurbs are less flexible then subdivison schemes which is why subdivision has replaces them in most areas. the fact that they use first degree lines with arbitrary topology (polygons) as input makes them even…
Some tutorials say when exporting as a displacement map, you have to paint only in the Y direction, I didn't do this when editing my terrain from World Mac. I wanted to add some caves and stuff too. The reason for this is for quality in your actual sculpt, the displacement map is extracted via height so it's logical to…
This is looking great so far! I think the primary thing that could really increase the image quality is to study Composition, and decide how you want people to view the piece. http://wiki.polycount.com/wiki/Concept_Fundamentals#Composition After that, I think looking more at real world references would help you see what…
Hello my names charles I've decided to write this on a forum because this problem that I have I've never encountered before since making normal maps and rendering them in 3ds max for 4 years lol. Headsup : I normally create my normal maps in zbrush and export it correctly for 3ds max which is to flip G in the normal…
Admiral Runestorm, a 3D Miniature commission I did a few years back in ZBrush and rendered recently in Blender for my portfolio. You can check some of my Minis at my ArtStation; https://www.artstation.com/artwork/K3A5No
@illumisanic As other people have said, you're doing it now! Post your work and be open to feedback, and comment on other peoples stuff too, do game jams, make friends. There is also the route of joining various game dev discords where people are discussing the industry and trying to get feedback, a lot of times for me…