To everyone who applied for our role, thank you! We’ve officially wrapped up interviews and found someone we’re excited to move forward with, but we want to pause for a moment to acknowledge you. It means so much that you took the time to share your work, your story, and your interest in what we’re building. We saw so much…
I would like constructive cricitism on my recent sculpt. First I'll explain the process of my modeling in hopes that people can give feedback there too (like if I've done a certain step inefficiently) The character I sculpted is from Re:Zero Regulus Corneas. The main reference image and the pose I followed is here. However…
Hey! So this is outside of my wheelhouse and I'm lost. I'm working on a character that has a lightsaber hilt on her hip, I want it to bounce and move as she walks/runs etc. I may be doing this completely wrong, but it's been working so far for me. I created the clothing and brought them in as different skeletal meshes and…
I wasted lots and lots of time this year trying to find anything useful for content creation. Models/textures/ decals/ just nice alpha for brushes . Contrary to all that internet buzz and doom scenarios I found really nothing . All AI can generate is maybe some phone games fancy art : 2d pictures for a fantasy style "find…
It seems well executed, but....I had a look at your Artstation, and all your women have basically the same face, and I don't just mean the Evelyn variants. You appear to have a type. My inner and outer actual goth is also irked by the use of "goth" to describe a vaguely alternative nun outfit that's definitely made by and…
Hi all “Sojourn” is a short cinematic trailer I created in Unreal Engine that I have just finished. With a background in directing, animation and visual effects for Film and TV, this was my first project using Unreal — a challenging but incredibly rewarding learning experience. I handled the full pipeline—from motion…