Thanks, that's a great help. Initially I was not that convinced of inserting a gamma adjustment layer that might have to be enabled and disabled based on the situation, but after thinking bout it a bit more I think, the best approach might actually be to just leave the gamma adjustment permanently turned on in the PSD…
Enabled a new Tagging feature. I noticed hashtags weren't automatically turning into links, dug around in the settings and found this new feature Vanilla Forums added. Hope it helps!
poopipe has the right idea. You could also try enabling face constraints or using local/gimbal gizmo modes when extruding to follow the mesh normals better.
1) make the pipes out of a spline and turn on "enable in viewport" to create the bend. 2) use the quickslice tool to cut across the separate shells. Then bridge between the pieces that remain.
"Auto receive input" is probably disabled. Its disabled on all classes, except character by default. Click on class settings on the top, and type input into the search on the details panel, then enable it.
hmm, good point. I re-uploaded the screenshots but now with FXAA5 enabled in the post process chain :) keep on going with the feedback :D I'm really enjoying it so far!
Zbrush doesn't store different curves for different brushes. If you make changes with the guide brush, those changes will apply to any insert brushes that have curve mode enabled.
Loving the plugin so far. However, is there any way to Enable polysmoother when using modifiers in the stack? I seem to only be able to use it with an editable poly and nothing else.