made this lil dude for a small break from Terra heres the link for my current progress on her : http://www.gameartisans.org/forums/threads/63035-Comicon-2014-3D-Ren-Manuel-Terra-STAND
where in hells name did this come from... this looks amazing. I know what i'm playing tonight, [ame=" https://www.youtube.com/watch?v=ZzQkB1gVtXA"]HYPER DRAGONBALL Z - Demo Trailer 2014 - HAPPY BIRTHDAY TORIYAMA-SAN! - YouTube[/ame]
Ditto - I bought it today for the price - anc cannot manage to load a mesg (I made sure it was triangulated) and also get the same error message - I , too , use the latest PS CC 2014. :-(
oh yeah, I should have mentioned, my PSN name is Ysgalon I'm not playing any games in 2014 so I need to have a last bash with a bunch of Polycounters before the year is over.
If UR trying to do this in vray renderer it will not work. Here is easy tutorial for this: http://rafikgfx.blogspot.com/2014/09/vray-car-rendering-using-hdri-as.html If Your problem is different kind, I can not help ;)
Latest trailer: [ame=" https://www.youtube.com/watch?v=T7ETWiK_Xps"]The Order: 1886 | Official Gamescom 2014 Gameplay Trailer - Tesla Revealed | #PlayStationGC - YouTube[/ame] And one gif showing something I worked on:
I am having same problem with the smoothing group on object exported from 3ds max 2014. There are two screenshots from Max viewport and 3DO. And one screenshot from Max OBJ export window.
Yeah, this is an old thread but if anyone's still wondering about the question of how it's made: http://www.dualshockers.com/2014/03/30/batman-arkham-origins-deformable-snow-tech-could-be-used-for-mud-and-sand-and-be-persistent/
yeah, I'm having the same issue while trying to move objects. My screen flickers a lot also. I went back to 2014. A lot less bugs for the time being. Hopefully they release a hotfix for this.
Is it just me or is this great tool really not compatible with 2014?... I receive a DLL error on startup(culprit being the plugin file), and the Isolation MXS error while selecting an object. Really wanted to give this a try.