you make it sound as if you're creating "a brilliant masterpiece that nobody quite understand, because they don't get the clever social critique that lies behind the facade that is art", whereas you're just putting cocks on gargoyles. Far be it from me to say that isn't art, but for this special occasion i'm more than glad…
this works for google video, youtube, and break. getting the right codecs is a tiny bit of work, but this will get you step forward by grabbing the raw video files. www.videodl.org it works on the principle that all you have to do for any of those videos is modify the url a bit, to give you a link to the actual video file.…
Some times ago I suddenly noticed how really good my assets and materials looked back at the time when it was simply Zbrush sculpt +vertex paint + a few subtle Photoshop touches . A workflow I abandoned around 2008. Zbrush forces you to make art decisions , to evaluate your every touch carefully . Super inconvenient micro…
I saw the thread in general discussion earlier, so I'm crossposting my response from there: I've been working for about 3-4 years with a manual chamfer workflow and the last 2 years with opensubd, so here are my pros and cons: opensubd (or similar): pros: - cleaner basemesh, much easier to make tweaks and changes (no…
everyone is getting way off base here. this has nothing to do with porn. who decides if a game is art and therefore shouldn't be rated? do games like Lesiure Suit Larry and The Guy Game, which are all about T'n'A, have the same artistic merit as Final Fantasy and Metal Gear, which are games that tell stories/play out like…
if you've got them perfectly alligned on the X axis you can simple mirror your layer on x as well. Most times i've lost symmetry it was using tangnet, well atleast thats when its most noticeable, sometimes ill lose it using X but wont really notice. Have you had it bug out on you trying to mirror x? Or did you import that…
Hey @Anchang-Style yeah its pretty straight forward for this sheet you want all your base meshes to be on the same plane when it bake and the floaters i have at the bottom of the sheet are still "base" meshes then i have floaters on top of the trims and floaters on top of floaters (floater-inception ahha :) ) anyway for…
Annoying but very affordable which is a plus IMO for both studio and individuals. I'm letting you know a secret - it's only after CC that my studio can finally afford 100% licensed Photoshop for all our concept and texture artists. Same goes for all applications that now offers subscriptions. Saying my studio is located in…
Yep, this topic has been discussed many, many times before across the Internet, and frequently here on PC... yet it's still one of the first questions most newcomers ask so you can be forgiven :D It's a heavily debated topic, but it's probably worth getting a good handle on Max or Maya early on since that's what you'll…
We do it by ignoring the clock Wizo :) Looking at your character design, I can say with surety that you are completely capable of producing works of art that would make mine look like it was painted by a 3 year old using their feet. The only ingredient you need is patience, because skill is something you have in abundance.…