[ QUOTE ] Does her being a mother make any difference to the fact she is dead? [/ QUOTE ] Yew're gawddamn right it does. In 'Merica we RESPECT motherhood. Yew've got a lot t' larn, yew an' yer foreign ways.
Cheap-ass way of doing the edging... use a Falloff map and tweak the mix curve. Put your diffuse in the first Falloff slot, change color of 2nd slot to black. Falloff does respect bump, but the alphas are going to be tough.
english degrees aren't for becoming an english teacher you loon, they're for spending 3 years getting pissed, getting laid, having a laugh. they're also respected by pretty much every possible vocation once you leave
RONG. Check your shape dynamics, and set rotation to use either 'direction' or 'initial direction' (the latter is especially helpful when your brush doesn't lend itself to constant rotation, but you want it to respect the direction of your brushstrokes)
I have a bunch of models in 3ds max that are individually unwrapped. Now I need to have those models all on one texture. Is there a scripted that allows me to just select all the models and press a button and it moves all the uvs and respects how they are unwrapped individually but puts them into one uv and creates one…
I have seen this on several job postings from different companies for full-time positions. Considering these postings are full-time, how exactly is your work schedule flexible? Does that mean you can come in anywhere from 7am to 10am and leave after the respectable full day of work (8 to 10 hours)?
Hello Polycounters - I'm just getting off the ground with Zbrush. I've been using it off and on for a couple of years, but only recently started to feel comfortable. I've been (poorly) drawing this alien since childhood. After 25 years I finally have the tools to make a respectful image. What do you think?
Toolbag 4.01 now respects the DPI scaling you have set in Windows. If this is set to a value other than 100% or 200% (on 4K), UI elements can look a little chunky. You could try setting this to 100% if you want to restore how it looked in 4.00.
Hi all, this time I started some detail and also worked on the face. The detail is so the cloth simulation in marvelous respects the volumes. i will redo all the clothes and rip them next week. I will be sculpting by hand the super fine details before having the clothes.
Static images are fine. If you want to include a video/turnaround no one will fault you for it, but less people will watch it than who inspect the still images, so in that respect for modeling alone its not needed to have the video (and a video shouldn't be the only thing you show, for sure)