Thanks for the tutorial Vig, I was actually trying to create a animated flag using bones (mesh is md5 ) and were trying the things you wrote...however, I might have misunderstood the process? 1) I followed basically everything except two things. I created like this: Added skin to the flag, added dummy node (Bone_Final00).…
Meshflow partially based on Arsh's base man. It's supposed to become a playermodel for an open-source MP-FPS based in a post apocalyptic setting (using the Sauerbraten engine with it's new md5 support Still pretty much a pipedream so far however).
Oh, I've known about this for a while and have been chatting with French folks in our Unreal society, and they are pretty ticked off about it. They are saying that it's a litte overblown, and it's not "Islamist" asmuch as it's "anti-Native". The bloggers have been keeping tabls on what different mdeia outlets have been…
Thats a bit rude of you. Just because you have skill doesn't mean you can act like your rule all, to be fair mate. I dig your models, but it all depends on where you use them. Having used your models myself (your one weapon you released) i know it was far from perfect in a few spots. You had to use object space maps to…
or simply replace the machinegun. open the md3, remove the machinegun (but not the tags!!) and slot your one where the old one was, make sure your muzzle lines up with the flash tag. re-save into the same folder structure as the zip. Because it's a newer model it will take priority. Load up quake3 and use the machine gun.…
My list goes: Discworld 2 Red Alert Theme Hospital Z Warcraft* Legend of Kyrandia* Final Fantasy 7(PSX graphics but cool game anyway) If you don't like adventure/strategy/RPG at all: Raptor* Abuse* MDK 2 The marked ones are rather old games and they are for DOS.
ok.. i almost got the model working for the game.. i used milkshape 1.7.1 to export the final model. i'm using the 6DX v1.1.6 MD3 animation viewer. the death animations and the torso animations seems to be in-tact. i encounterd two problems: * the legs animations are out of order, when I selected the walk he seems idle,…
nice model, i dont care for "next-gen", to me its an over used term to describe the rush for teck over art........ and for sweaty looking everything feck me stranger still looks hotter than 90% of the "next-gen" games out for the current crop of consoles. I wander if this "gen" will always be called the "next-gen" its…
Steam´s a f*cking cockblock. None of my usual tools work right now...tried it with studiomdl but it just compiles half of the model and stops. I´m pretty much done tho. Should I just release the SDK or do you guys want me to try putting together a working mdl for use in HL:source?