Title: this could be helpful for new people, to pay more attention at For me it was 'simple' props. I was being asked to do simple stuff that convey the message with the shapes (like benches, leaves, etc) for mobiles. I gave them portfolio looking pieces 🤣
i did this primarily because I'm going to need it at work on monday but it's a neat enough trick that it's worth sharing here generally speaking I don't do a lot with fx-maps. most things can be done better in pixel processors if you apply enough maths but in this instance I will need to take advantage of their inherent…
Hey Guys, Here is another blocking pass, I set up the timing, refine some poses, and I think I set up the LOL 3/4 view, with a angle of 55 and a FOV of 40. What I did was, camera rotate X = 55 and the angle of view (FOV)= 40 is this right? :)
Looking great so far. I'm not so sure about the double-archway passage, it looks odd with no support in the middle. I'm curious how you did your texturing. Have you seen this thread with details about their shader setup? https://polycount.com/discussion/174377/witcher-3-blood-and-wine-architectural-material/p1
Hey, I was wondering how long has it taken you to reach a point where you feel really proficient in creating game environments. Included are learning modeling (high, low), sculpting, and a game engine such as UDK. I know that everyone is always learning I am just trying to get a good estimate in hopes of putting this a…
'budget conscious' 'getting back into racing sims' did you think that through? :D also DayZ - because no other game gives me that many ways to ruin my friend's evening
There's an artist i saw on the most recent recap named Goldo_O and he posted a turntable render of his character work: http://www.ddez.fr/turntable/?turnt=TinyTina_Cookies And i was wondering how he got his model to become a live turntable render like that? i tried checking www.ddez/fr but i had no idea what i was looking…
Thanks for your input, this is not the first time modelling for me (im just new to digital 3d), I went to a traditional woodcarving school and made quite a lot of anatomy sculptures as well as nude drawings with live models. I agree that the A-pose with wider stance looks more grounded compared to the narrow feet. I…
We did a bunch of Wii stress testing over a year ago just to see what we could do with it and we were pleasantly surprised actually. As kio mentioned, static polygons are a breeze for the Wii it seems, we managed to get 300,000tris rendered with 25 unique 512x512 textures without any real significant hit to render times…