Affinity Photo /designer lacks an ability to work with packed RGBA files .If alpha is zero Affinity opens it as a black hole in RGB channels. Also I miss pattern preview from Photoshop . You can construct the same in Designer using symbols. But it would be a mess of layers . Brushes and layer system are both more advanced…
The unwrap multiple objects is pretty new and a lot of scripts haven't been updated yet. I'm kind of surprised polyboost hasn't been updated yet. but then again I'm not, the maxscript help doesn't really include ways to work with multiple selection unwraps, It's been updated with new click-able graphics but seems to assume…
Hi, It was working fine for me yesterday but today I keep getting (0x80042260) General Photoshop error. This functionality may not be available in this version of photoshop. It happens when creating the base masks at about 40% completion. I'm on CC2015 Between yesterday and this morning there were no changes/updates to my…
Updates for the week! Lost some time to the holidays last week but we're back and recharged by turkey! Added some more assets to the kit including some foliage shader work
@Ewan Nice to learn what scale you extracted from the concept :+1: I think it's a bit of a balancing act between capturing the feel of the concept and having a good play space. I suppose if one wanted to keep the concepts feel of verticality, the pillars could be made taller so the room proportions are preserved. Here is…
Why does anyone really care if they re-used the same basic animations, COD or Battlefield or whatever game? How many variations of putting slugs into a shotgun can you come up with? There is pretty much one proper way to load the damn thing anyways. Same thing for walking, running, jumping or any other basic animation.…
uploaded 4 new videos today A update on shoebox will come in in the next few days but should install automatically as since the last release a update manager was added. Masking flat images [ame=" https://www.youtube.com/watch?v=6C-OR48x2IM&list=UUthitAX8BC2zolBRP-cHg8Q&index=4&feature=plcp"]ShoeBox: Mask flat images -…
It's been a while since I posted here, but I've been working way more on the programming side than the arts side, and kinda harder to show the programming updates D: I figured would be better to just make a video showing it once I got more of the programming updates done. Going back to the arts soon ^^ Well, I had this art…
I tried adding a print out that displays the current grid size but right now its updating every tick. It would be nice if it only updated when the grid sized changed but I don't know how to detect that: The changes I made start on line 117 (of the version you posted prior to you update) label lbl_nodeName "select a node"…
New Update! We are aware of that the collisions are currently not handled in an acceptable way. But we have updated the game with: - A properly functioning water script (The fallback versions was used in the previous version but now, it looks awesome! :) ). - We have also adjusted controls and how the camera and spacecraft…