The TF2 Blog has some good stuff, http://www.teamfortress.com/ Behemoth has an amusing blog with some castle crashers stuff, http://devblog.thebehemoth.com/
changed my mind, my shooting rampage will be in your town. reading the forums you know, retard. as for space marines, it looks pretty meh. not enough violence, and too linear. TF2 owns it. oh and gir, it's on.
It's definitely the sort of game that grows on you, I think. The learning curve is a bit tough right at the beginning but once you start to understand the maps and class roles then it all falls into place - nearly all the reports I've heard from people is that it starts out quite confusing but then then more they play it,…
Thanks for the kind words, guys. Junkie: great to read this sort of feedback! Shadows shouldn't be too application dependant, although 2008 64bit crashed on them in my case (or invalid shader), but 32bit was fine. Keep in mind 2010 has a bug where it doesn't remember the lights set in a shader when you reopen your file.…
i bought a macbook as a computer-on-the-go. 13-inch tft, intel dualcore whatever, 4 gigs of ram, input device is an intuos3 a6. around 2.6 kg or so + tablet. i find it too heavy/fragile to just have it with me very often/for short trips, also a single monitor almost triggers claustrophobia for me these days. however it's…
I would like to have the time to play the games I already own. Between work and a 3mo old, I'm not sure my home system will turn over for me, she feels jilted, my 360 laughs and threatens to tea bag me when I log in to live. "baby please, when Halo3 comes out I'll show you a good time, you just have to be patient" I plan…
Im just gonna put in my opinion: Recently got a dell xps m1530 myself, runs maya brilliantly, great weight, great everything actually. Ive recently been running tf2 on almost fulll settings whilst having it output a movie on the hdmi to the good ol tv ;) But there is 1 thing that blemishes this brill laptop, the Nvidia…
The car is looking really cool, maybe only crit would be the back of the side window which is too jaggy. TFrog could you please give an estimate of how much textured polys DS can render and whats the maximum total texture space per scene?