There was a write up in the last 2 3d Worlds about "What will I earn?" They said the Roncarelli Report on Computer Animation industry for 2003 gives the annual salary bracket for junior artists at West Coast US studios as $22k-48k. East coast figures were about 82% of tha tnumber. Artists in major cities tended to earn…
hey guys. Sorry to bump this thread, but it seems that a "making of" video of Totems(c) has been dropped on the web. So I thought that it would be nice to share it ! You'll see a few samples of the work we did for the game.…
Yeah quad core is the way to go for any apps that can take advantage of it (stupid photoshop), and I'd definitely look into ATI nowadays... they're really picking up the slack. The 4850 in crossfire has gotten some fantastic reviews, and the 4870 alone rocks the 260/280 solo in higher resolutions and is only at ~280-350$…
Don't get ATI. I experience all kinds of weird glitchy crap in Maya and Photoshop with my Radeon 4870. Never had these problems when I was using a 7600GT.
What modeling application do you use? Maya now, but I'll talk about Max because that's what I have experience in. I just switched to Maya recently. What pluses and minuses does it have? Pluses: Modifiers, plugins, interface makes sense to me. Minuses: They always add some feature each version that doesn't really work, for…
[ QUOTE ] So Motz, how is the PS3 appealing to small studios and hobbyist? Btw: [ QUOTE ] On topic. Good for Wii, I still wont use it for lack of normal controller support. How do I tell my friends with limited physical mobility that they can't play some of their favorite games? [/ QUOTE ]…
hey I work for neonplay ( http://www.neonplay.com ) making apps and I am the only artist at the company so Ive got a few apps under my belt now :) . Its not too difficult really, just keep polycounts low and textures in power of 2 and remember that you probably want to keep the game low in size so that people can download…
You've never been given a straight answer because it really depends on what platform, engine, and game. Just by googling a little, I found this cgsociety thread: http://forums.cgsociety.org/showthread.php?f=39&t=481174 I hope that helps a little.