What causes the 'half-black half textured' issue when adding vertices to a face? Is that probably a buggy normal of an N-gon? Thought I'd check from something I encountered but resolved before on my own
When creating the cage, go under tool settings for your move tool, youd change it from object to normal. Then select your cage's verts with the move tool and move your verticies across the 'N' axis.
i am pretty new to texturing , so i thought of practicing it over the weekend...so i quicly blocked out a gun n started texturing it....no bump maps no nuthin as yet pls pls crit it .. Render1 Render2 No render Wire
Chromatic Aberration is my favourite kind of aberration. :) Seriously though. Like everyone has said, there's a time n' place for it. When used well and sparringly can be cool. So can lens flares and film grain.
[ame] http://www.youtube.com/watch?v=cC56uKp0ODk[/ame] Part two for the Source engine guys-n-gals. Trying to get some of you to learn about the creative possibilities of building your level for Source in Max.
Extremely technical 2D fighting controls with rock-solid balance? Expertly drawn and animated 2D sprite work? (now in high resolutions) But for my money I would have to say... ...Rock-n-Roll Witches!
someone probably already mentioned it, but y.a.v.n.e. is the best addon to manage vertex normal so far (in blender) https://blenderartists.org/forum/showthread.php?393179-Addon-Yet-Another-Vertex-Normal-Editor-(Y-A-V-N-E-)
Aw shucks, I'm a bit stumped then. Can't test it in marmoset either. Have you tried the export that you uploaded for everyone else? I mean, if that works fine for me, and not for you... then the problem has to be marmoset related, n
Worst photoshop hotkey = n note tool which opens a text field so you're forced to stop what you're doing and remove the layer manually since your hotkeys all go into the text field "bmzzzzz".
Low poly has a lot of n-gons and no uv's? Is this the right version of it? I don't exactly know which was the problem area, but when I baked it the major issue happened at the round shape and it's mostly due to bad geometry.