theres the landscape layer and then the grass plane ontop of it. Its what i was trying to demonstrate in the vids. the plane floats and then they use some kinda parrallax technique to create the illusion its that deep, so the illusion doesnt work on the very edge of the plane
It works for me when i link your image... all you have to do is get your image URL and click the landscape icon in the textbox and enter the images url. It'll add the IMG and brackets around it for you this is your image. " "
Here's an update of my small playable scene. I'm currently making progress on the landscape, story behind the train explosion, tree iterations and the wagon model itself. I would love to know what you guys think! I will keep posting updates.
Agreed and it's starting to win me over. They need to flesh out their pie menus if they want to compete for speed though. They have been doing that though so I'm getting really interested. Also their landscape tools are pretty much the best on the market right now.
Hi, i have wirte a Tutorial for dynamic Tesselation of distance (dx11) and Ocean shader(dx9). Its works with static Meshes and Landscape Terrain. ocean shader http://ulrichthuemmler.blogspot.com/p/udk-ocean.html dynamic tesselation http://ulrichthuemmler.blogspot.com/p/udk-tessellation.html
Dishonored is one of the most visually appealing games I've ever played. This is some pretty awesome work. I'd love to see a breakdown of how you went about making those tiling landscape textures for the beach 02. I'm assuming they were sculpted?
First attempts at using SpeedTree to create foliage and I can see there are definitely some improvements to be made. Hand painted hill textures, but I feel I will most likey just use a height map in unreal to create the landscape and then proceed to paint in engine.
And another one! This time a study of a piece by John Singer Sargent. I think I might do some landscapes or more body anatomy studies next... does anyone have any recommendations? Head of a Capri Girl by John Singer Sargent, study:
Below you'll find our reference sheets of various cave interiors as well as underground waterfalls. We want our environment to have a very natural atmosphere that looks to have been engineered using the available landscape into a beautiful and spaciously grand throne room.
If anyone has this question, yes vertex paint does work on Android. As well, yes you do need a commercial license for it to go to Android. I was looking for a solution, because Android has issues with Landscape. Well at least in our situation. Thanks for the responses :)