First send the model over to your final render engine. Setup the materials and put a wood texture on it. This way you can evaluate the final result, not clay. Use your dam standard and/or clay brush and just make little indentions. If you need a hard stop you can make a mask to brush up against. Export the model, look at…
Stinger88 : Looks good so far. The folds seem to be very isolated though. Stretching fabric in one area should pull on another. Butt looks nice. :thumbup: dan : check out this video by ryan kingslein. it goes over the anatomy of the face but its good to see how everything lays atop the skull. [ame]…
Torso is actually about the right length today, breasts are a little high, crotch might be a little low. Your breast area still has some weird lines, shoulder is... odd?? The pelvic area is too far forward, now, and the butt is taking up a little too much mass. Another redline to describe some of the ways you could fix the…
dude in my last post I literally invited you to share the information that you claim to have so that we can all be more educated on the subject and so that you can stop muddying the waters with nonsense claims. But instead you just come back with another flippant comment about others remaining ignorant. You're clearly not…
Saying something like this indicates to me that you don't "get" Halo, and you want it to be un-Halo. It's like a comment on Kotaku I saw by another guy who claimed he "liked the first Halo" but was totally bored about Reach because of the fundamental design decision of focusing on small teams compared to other MP games.…
Cross platform support = awesome Good customer support = sweet Base mesh editing while sculpting = holy crap! Support for UV mapping and normal map generation = FTW The program is clearly not a feature-rich as major applications like Maya, Max, or SoftImage. For that matter, it isn't even as feature rich as Blender.…
If you're looking for 3D animation for your game, here's why you should consider hiring MLC Studio: 1. Unlimited Revisions You'll work closely with your MLC animators (and riggers where needed) every step of the way to drive the direction of the project, just like you need. This collaboration makes it possible for us to…
I had the standard material applied yes, nothing fancy. Those images in this thread are just quick simple clay renders to show you the shading problem, but my goal is to render a clay-like render-to-texture for the shadows. I tried baking a texture with these weird shadows but 3DSM keeps crashing when I try it on the old…
Fun time has come, when I get to play around and brake down the symmetry. As I want this to be a game character, I decided to make him more game-like by giving him a weapon. And this is where questions arise. 1) - Cut one of his sleeves off, adding a claw-like weapon and other accessories. - Want to make the underpart of…
I've read that too. It's funny this thread came up because I just finished reading Joe Manganiello's book. He plays Alcide the werewolf on True Blood, is 6' 5", naturally very thin and lanky (making it VERY hard to build mass), and claims to have never touched a steroid. His workouts are all based around intensity, not…