I have a Mendel90 printer, using Maya to process my models and Slic3r to slice it(prepare for the printer). My centimeter setting in Maya transfers well to the actual print size in my experience. But you won't get any extreme precision with any consumer grade FFF printer. Using STL as my export-format from Maya to Slic3r.…
Another green car, just got it done, with all the general discussion talk, didn't want to give it it's own thread. Hope you don't mind :) Youtube video of the process in HD-> [ame=" https://www.youtube.com/watch?v=Ff6WXtuPUR0"]Graffiti Car by Daniel Levin - YouTube[/ame] Done by a graffiti artist friend of mine, rattle can…
Path deform wsm is cool to clone objects along a spline to me, for every other use I tend to go for Bend of FFDs.. Path deform wsm is also known to stretch your geometry around some crucial corners points and has poor banking correction compared to the Sweep modifier. That being said, i'm not even sure that's on topic :)
yup its always important to have a basic shape, even if its not the one you are going to detail, once you have it you can build a new detail mesh around it with good edge flow. try using basic geometry and edge modelling/vert manipulation to get the shape in, some really important modifiers are FFD/Symmetry (there is an…
Shit proportions, a winner is you! So even though I started off with base meshes of exactly the same proportion, and checked them only like two weeks ago, somewhere along the line the heads got seriously out of wack. How the fffffffu-- The girl's head was way smaller than the guy's. Small enough to make her 8 heads tall,…
Hi guys,I'm keeping on defining/designing the high poly base as I go,doing some minor changes here & there,yet lot of cleanup to do :P Don't pay attention on the indents that should separate some pieces or the compenetrating one,I still have to work properly that parts,also because I used FFD here & there
A fun read, but I disagree with his overall assertion that people reject pixel art because they don't understand it or anything. His game, at least in the screenshot, has quite a few issues that make it not really hit that appealing look he's showing in the other examples. -- Text isn't legible; eg pink text on pink…
Peter.3dartist - Thanks! I took into account what you said and cleaned up those circular faces like you suggested, much nicer topology now thankyou :) Konstruct & Lotuseaster - Redid the armour pad with a much higher initial side count to the cylinder and worked out much better, no pinching in the turbosmoothed version now…
yeah much better, its really not much work overall, you can just grab the building and deform it with ffd/lattic volumes - but yeah just checked the concept, it's also very angular - didn't read from your first post, sorry :| But i think your latest changes gives it a lot more character