Very interesting. So "they" have on their team Sculptris orig dev Tomas Petterson (presumably for ADF sculpting dev work), Taron was a tester, and now Farfarer's on board. Very very interesting. :poly142:
all the trees, bushes, and grass are the exact same color. all the tree trunks a similar shape. there are better deer in Deer Hunter, and that's saying something. add bloom. make gamers go "OMG!!!!"
Ahh that's fair enough, I don't follow Blender dev but was just trying to speak for software dev on a whole really. I was also beaten to the punch by 2 people ;)
You'd be surprised how far that doesn't take you in AAA dev. I remember hearing that Bioshock : Infinite's dev costs were around $500 million for example.
Latest tidbit about this turd of dev, seems the indie devs are sticking it to him the best way they can. http://www.boingboing.net/2009/11/12/the-edge-case-indies.html
I don't really get it :X This makes it look like you're trying to create a professionnal dev community. But the reward is mentorship with dev, which sound like a contest for students.
Glad to hear you like zombies Rayph... It is def the biggest one to date and it really is amazing how much we fit on one disk... It is def not an easy feat to reach.
def need some work on that diffuse, and spec, also add an AO, and I agree with Danshewan, the high poly could use more detail. but it def has a sweet shape.
It's fair to assume that PC is a good dev platform to target both, with no change in assets (apart from hud etc). Thats what most devs seem to be doing that I know.
The first dissappointment I hear is the game is significantly SHORTER than RE4, and considering how the devs said it would be even LONGER in their dev diary vids...this makes me hesitate.