[ QUOTE ] Nintendo wiiiiiii has just reinvented this awesome technology from the 80's. [/ QUOTE ] Yeah, except for that whole 3D thing we have these days. And depth of sound. More important that who did is first, is that it works. Nintendo's tech seems to be solid.
[ QUOTE ] Whoa! I collect gay Soviet dolls. Maybe I can take my box of dolls to his house, and they could FIGHT! [/ QUOTE ] yours would win. the american dolls would show up 80% into the battle and sort of hang out.
why do american games magazines always look like they come from the 80's? (although I did art for EGM, don't get me wrong!) probably the only country where condensed bold is used and impact comes before arial
yeah those were actually pretty lukewarm and disappointing, which is sad since I was really excited reading the description. I think the ken remix that robert pointed out is the only one that kept any of the originals' late-80s trashy/awesome spirit.
The 70s and 80s Sci-Fi scene notable features is of course laser beams. With this in mind, I hereby present PC-CSGO | PP-Bizon Laser Warning. This is a red laser based warning sign that is mapped with hydrographic style. http://imgur.com/ANSavgG
I'm a big fan of 80's style anime ( don't care too much for newer stuff) and really like the old outrageous japanese games like Ganbare Goemon.. so this is a bit of an homage to those unfortunately i am not the best 2d artist but heres a mood/concept sketch i did
Hey guys, going to work my butt off today trying to finish a MP9 skin I've had planned but was too busy to complete or work on. The theme I'm trying to go off is 80's electronics and how advancing it was for the generation. All the buttons, knobs, lights, signals all represent something.
So I am going to make a skin based around 70's and 80's sci fi (obviously). The idea that I have thought of consists of what the future of architecture was envisioned to be. Any constructive criticism is welcome. The image below is my inspiration for this project;
This is scifi modularity taken to extremes, but it should give you some idea of what's possible. An exercise in modular textures - Scifi lab UDK For actual game use generally you wouldn't use so many UV sets, and such complex shaders. This was more of a conceptual and learning exercise. But then again it led to making an…