I say keep the bolts / nails as 3D geometry. I love doing that in engines that support self-shadowing. It's cheap to do (16 tri's or so) and looks cool. Otherwise, toss it in a texture.
https://www.artstation.com/vexod14/blog/jv7N/star-wars-redemption-work-in-progress-16 Little update (with a cool surprise on this post, If you like the project, be sure to check it out ;) )
+16 tris takes literally no performance. Or if you really think its a waste, why don't you just ignore the error if it will be actually mostly covered up by other parts.
That was so awesome SyaPed. I can't help but picture the soldiers talking to each other with a pop-up character portrait and scrolling dialogue ala some 16-bit RPG
This is easy to use and fast I like Artstation even if there are a few bugs http://robeomega.artstation.com/ Only turned 16 years old so my work may not be the best :P
Just upload the images to a photobucket account and send him links. 16 megs for an application is ridiculous. The only attachment there should be is a pdf of ur resume and a link to your online foli.
Whoops didn't see this. Yea awesome tutorial for getting around landscape painting texture limits (16 textures per material in Unreal, or two 4x4 D/N atlases).