Nice, I'm working on Galbadia Garden for some (long) time, would be interesting to see how you tackle those materials. BTW you could import Squall, make him 1.8 m and compare scale with references. This helped me a lot. Also this fmv is a good reference how roof and main entrance are made:…
You'll have a lot of bleeding with that UV layout(in fact you do!),unless you are going to use a higher resolution lightmap(above 128 ,which is really expensive...as xen said you need to minimize the number of individual islands by modeling contiguous geo and minimizing the number of seams/breaks in your UV,it's a little…
It will work out cheaper to pre-order 2.0 with an Indie, Hobby & Freelance license type as they are now the same price, if you buy an Indie license for 1.8 it's going to set you back $249. It's actually very cool that Quixel have combined the Indie license with the hobby & freelance license and for just $89 you would have…
i loaded the marble earth asset in maya so it should be possible... the new maya file node is able to read uv tiles... its containing 1168 uvtiles each 2k... its baking all the texture to smaller resolution... maybe you could use this system to load it also in shader fx..? note: im able to paint on this monster asset in…
|'ve tried Quixel two times - 1.8 and 2.0 and I personally found that it's slower, gets me less control and less reliable than Painter. Plus you can't reimport base textures in the project (current Quixel version) so it's no go for production (at least for me) because I tweak my maps a lot. Scanned materials are good…
Thanks guys, I really appreciate it. It has been a bumpy road but it’s slowly getting there. Thanks to all who helped with feedback here! @Cint 128 The first plan and the vista are one heightmap but the very far desert plain is just a decimated mesh of the same terrain mirrored and scaled down vertically. I’ve also rotated…
ll get it for PC. and will destroy all campers mercilessly with big artillery and tank rockets. also ... ...i hope this picture is true : hmm some cons : depth realism feature is good, but sacrificing good old battlefield feature is hurting BF fans .... i remember bf hack to put 128 player in one map. yeah it is actually…
This is super useful thank you. I know this is a year old but in case people still stumble across this... @purehilarity 1.6 - 1.8 meters for an "average" human man size. Use this as a basis to make your world fit. Chuck a cube that is roughly the dimensions of a human man into your scene as a guide that way you can make…
I always thought a good fallback for me would be games reviewing or journalism. Of course when I thought that I didn't know that it would require just as much 110% effort as anything else (like most professions). Thankfully I'm right this very second doing a uni project where I'm making a mini games rag and well I dunno...
thanks everyone. @ ZacD - my animation skills are very rusty to say the least and i am trying to get a friend of mine help me on that side. if it works out i will post the results here. @woogity - they are the same model. this should make it more clear what i am doing here:…