I'm trying to create a script to divide selected spline segments once, but am having troubles using subdivideSegment (since splineOps.divide doesn't let you specify the number of segments). It requires the spline index to be specified, however since I'll only have the segment selected it needs to be derived from that, and…
I'm trying to transfer sculpting detail between two models that share the same base mesh by extracting a vector displacement map from Model #1 and then using "Sculpt Using Map" to displace Model #2 to match Model #1. The problem I'm encountering is that the displacement of Model #2 is less than that of Model #1. I played…
This snippet works, it's part of putting some blendShape targets into an existing group: int $targetDir = 1;
setAttr blendShape1.targetDirectory[$targetDir].childIndices -type Int32Array 3 0 1 3; But this doesn't, and I get an error, but I can't figure out why. I tried splitting the array size and array into two variables,…
thanx for feedback.especially mop who has helped me with his advice in the past. please allow me to eloborate. 1.I build my lopoly model consisting of mostly(if not all) quads. 2.once i am happy with mesh i export it to zbrush.Here i subdivide working on the detail 3.when i am happy i save tool then collapse to level 1 and…
We are currently a Team of 4 talented members, working on a third-person action game that's unlike most games in the market today and we are looking to expand the team by recruiting a 3D Modeller. The team currently consists of: 1 - Programmer/Project Leader (Me) 1 - Concept Artist 1 - 3D Modeller 1 - 3D Animator 1 - Sound…
I made a feature request on the official 3dsmax forum for improvements to the new smart chamfer modifier; Evenly distributed edges along the chamfer geometry and inset loops along the borders of the new chamfer geometry. /!\ Please vote for this improved smart bevel feature request on the official 3dsmax website here: /!\…
3dgamestudio supports md2 right? i cant find the link anymore so i have to post the code... ^^ edit: its maxscript so copy/paste it into a txt file and rename it to md2export.ms than put it into your scrips folder of max and have fun <font class="small">Code:</font><hr /><pre>--MD2 Exporter --Version 1.01 for max 4 --Adam…
mask out 1 channel of a texture coordinate. either red or green depending on the direction you want the gradient, than you can flip the gradient if needed by useing the -1 node, and if you need to tighten the gradient use the power node. hope that helps. you may want to also constant clamp the result between 0 and 1 i…
Horray. Fixed with the combined methods from all you fine, fine people!:) I left my Uvlayout with all overlapping and backward facing Uvs 1 over from the 0-1. I never threw them back into the 0-1. Which brings another question to my head. How often do game engines need overlapping and backward facing uvs to be moved off…