Interior done (for now), please do give any feedback on this, thank you! One major mistake I made is that I used a lot of 4k texture early on and now I’m running out of texture streaming budget. I’m currently getting the shimmering texture artefact on some of the props. I tried changing the anti-aliasing setting as well as…
I have found a solution: 1. export the texel density map from RizomUV 2. use it to mask areas with variable Td in Painter 3. use a filter Height Adjust Now to properly set this filter I export a simple plane with all texel densities in my project: say I have 5 different Tds - then I divide this plane into 5 areas, unwrap…
That does sound cool, CheeseOnToast. Very few games are set during the seventeeth and eighteenth century and I've been hoping that Assassin's Creed III would take place in Paris in 1793. The latest game concept I came up with was a point-and-click adventure of sorts. You'd play as a lone, old bachelor, who always believed…
Anyone know how to make Zbrush default to having the "Grp" button switched off in the export options? I'm sick of having to do it for every single subtool.
I strongly considering to become an environment artist rather than just doing characters. I've been told by many of my peers I should and that it would make me more versatile as an artist, perhaps even keep me employed longer. Where do I start? www.terrell3d.weebly.com : if you're interested in seeing my character work so…
Past couple weeks I tightened up the cameras based on feedback (especially my Establishing shot) + added more supporting shots while also setting up a Movie Render Queue and render settings therein to quickly output renders as the environment progresses (you'll also see some more play with shadows/lighting/and general…