thats much better, but there are still some tiling issues with the dirt on the bricks and the trim brick colours, also roof edge trim (sides) is bare and needs some loving
Discovering modular and trim sheets workflows with this roman inspired enviro :) Still a wip though and a lot of room for improvement. Using only one 4K trim for the most of enviro (except a couple of props I made myself and some coming from Quixel library).
MKVIII 21-Inch Torpedoes as used on the Alliance. Ladder: Trim Sheet for the floor details. In engine, these use Parallax Occlusion Mapping to achieve a nice depth effect. Floor Trim Sheet Reference:
Hello! I see that i made it confusing because of the title. It´s about my lowpoly mesh, which got higher resolution. Those renders are all from substance painter. I think because of the misunderstanding you Eric Chadwick didnt understand me correctly. Its at last as Fabi_G says about transferring highpoly detail to a…
if you plan on reusing textures definitely look into Trim Texture techniques, here is a link to get you started! https://www.gdcvault.com/play/1022323/The-Ultimate-Trim-Texturing-Techniques
Amazing! @Bluewolf Any chance we can see the trim sheets or a break down of its use? stunned to hear this is made from basically 1 trim sheet :open_mouth: Awesome work dude
You may get better results from modeling the trims in. More 3d depth to the mesh and be able to reuse your textures more effectively (instead of making all new trim versions of everything).
Update 3: Trim is almost ready. It remains only to add inscriptions and signs. Now I am trying to deal with how correctly blend Trim with the material on the second UV Channel.
I am at the stage in my project where rocks must be made. I haven't touched my Zbrush in quite a while, it's now time to restart my rock journey. Going to try and document these as I come along, maybe if I get somewhere decent it can be an additional guiding tool for others. Rock 01 So for this one it was claytubes and…
Not a final result of course)) Quick test of trims and tileable material together. Seems that I have to make some adjustments to base pattern of the trims to make all of them more unified.