https://marmoset.co/posts/creating-realistic-skin-toolbag-saurabh-jethani/ this covers the use of cavity map that i was imagining ^ basically it works like an alternate AO map. ANd of course if OP is combining with AO, then it's just AO map. But in toolbag shader you can use some specific functions designed for cavity map…
Applications are still open. Due to the high number of applications, if you do not hear from us within 48 hours, then you will not be receiving an interview. A couple of notes to add: - A high amount of applications are being sent in with realistic artwork. This is for a stylized artist position. If you send in a portfolio…
Assuming that you're trying to go for a more realistic approach (or as realistic as possible) the saturation of the greens seems to be off... especially in that ivy. Also, the lighting isn't particularly dramatic and believable, which will basically make a good scene look like not-so-believable really quick. +Strengthen…
hmmm i've got mixed views on this man. individually, each part is really well done, but it doesn't gel as a whole, because: the clothing materials look hyper realistic the skin looks somewhere between realistic and painerly the mouth/eyes/tongue(particularly) look very hand painted and too bright/contrasted compared to the…
The eyes are a bit more realistic than in the concept. The concept eyes are larger, and have sharper corners. The mouth might be a bit too wide (when compared to the concept; it's fine for a realistic model). Most of the width in the concept seems to be from a one-sided smirk. The breast/torso seam seems very sharp. Even…
Thanks a lot GarageBay, you gave me enough to keep me busy for the night =) I havent realized their pistols were so huge... @ n88tr: I was actually going for realistic style, I was going for an older man, hence the wrinkly face... I was using this guy as reference Can you tell me what makes him cartoony? Too saturated? I…
Hi!I want to practice creating realistic plastic material in Substance so I've started a new project.I'm trying to recreate a Sony controller and I'm aiming for a clean look for now.Here is some screen grabs from Max,it's now ready for exporting to Zbrush.
Hey, this is a project I started about a week ago to focus more on environments and materials. I'm loosely going off of an old print by Hiroshi Yoshida for the concept. I wanted to get the palace generally done before I start on the more close aspects of the scene. Critiques are really appreciated :smile: I've been…
Hey guys, I'm Annie and I am new to the community. I wanted to post the latest project I am working on to get some honest feedback to help me improve. I am making some steam punk goggles with the goal to make them photo-realistic. I have never made anything photo-realistic before. Any advice is appreciated! This is my…
i am thinking now that since a lot of studios seem to be using scans( even full body scans now) for realistic characters, why bother learning to zbrush/texture heads and bodies. Ok, there is stylised stuff you could be doing, but in terms of realistic work, the only fun you are going to have is in maybe setting up the…